Showing posts with label enchantment. Show all posts
Showing posts with label enchantment. Show all posts
Thursday, November 26, 2009
Legion Magic: Luck Lords
Legion Comments:Three mystic beings who worship chaos, and dedicate themselves to magically maintaining a sense of chance in the universe.
Magic Comments:I made this from a desire to build a fun, chaotic deck that had a "chance" (pun intended) of winning. The first ability is a copy of Krark's Thumb. I might have to up the cost to UR(1), or drop the card draw ability.
Friday, July 31, 2009
Legion Magic: Batch SW6
Sunday, June 14, 2009
Legion Magic: Long Live The Legion
Sunday, April 5, 2009
Legion Magic: Khund Challenge Courts
Legion Comments:A series of battle domes on Khundia that the inhabitants use as their system of settling judicial problems, arguments, negotiations, romantic tangles, coin flips, disagreements on the time of day....any dispute whatsoever.
Magic Comments:An enchantment version of the promotional card, Arena.
Tuesday, June 3, 2008
Legion Magic: Mordru Raises The Dead
Legion Comments:During one of his attempts at galactic domination, Mordru used the undead as his army. One of the Legion’s worst battles was against their own dead members.
Magic Comments:Based this on the Torment enchantment Dawn of the Dead. The casting cost is one less and the creatures don't go away at end of turn, but there is a mana cost to getting them and it's only from your opponent's graveyard.
Thursday, December 20, 2007
Legion Magic: Teachers Assemble on Zerox
Legion Comments:
During their battle with Darkseid, Dream Girl had prophesized that the Legion would need the Teachers’ help. The five Teachers gathered together for an incantation that would deliver to them the means to defeat him.
Magic Comments:
An exact duplicate of Pulse of Llanowar. I’ve liked that card ever since I put it in an all Enchantment fun deck.
Legion Magic: World Prison
Legion Comments:
When the Archmage escaped from Zerox, it turned the tables on its jailors by imprisoning the planet, stopping all communication and contact. The only way to break the spell was through a living sacrifice.
Magic Comments:
Originally the cost was 1BBB, but I felt that was too high. The BBB pretty much assures it will only see play in a mono-black deck.
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