Showing posts with label land. Show all posts
Showing posts with label land. Show all posts

Thursday, July 4, 2013

Legion Magic: Tyrraz



Legion Comments: 
The Tyrrazians terraformed their world into a moving garrison teaming with warriors.


Magic Comments: 
I really wanted this to also have the ability to become a "man land" but thought it would be text overload. I may redo it anyway.

Friday, July 31, 2009

Legion Magic: Infinite Library


Legion Comments:Built outside of time by unknown hands, it is a vast repository of the history of everyone and everything from every timeline. Scholars continually search for it, mostly in vain.
Magic Comments:A modified version of Library of Alexandria.

Wednesday, July 15, 2009

Legion Magic: Bgztl


Legion Comments:Phantom Girl's homeworld. It exists in the same space as Earth, but in another dimension.
Magic Comments:I made it a land disruption card. If your opponent relies on any certain land, you'll be able to lock it out of play.

Friday, March 20, 2009

Legion Magic: Orando


Legion Comments:The homeworld of Sensor Girl. Although in the technologically advanced 31st century, Orando is a medieval based world steeped in mysticism.
Magic Comments:I just gave it a version of one of my early Sensor Girl drafts. Too bad Orandans aren't known for their military...I could have had it creating knights.

Sunday, September 28, 2008

Legion Magic: Durla


Legion Comments:Chameleon Boy's home planet. Populated by a race of shape-shifters.
Magic Comments:I have it giving a limited form of the changeling ability, with the option of choice. With the ability to pick and choose, it might even be better.

Tuesday, June 3, 2008

Legion Magic: Starhaven


Legion Comments:Dawnstar's home planet. Settled by Native Americans who were looking for a world more spiritually pure and natural than Earth had become. Although they are as technologically advanced as the rest of the United Planets, they strive to keep most of their world natural and pristine.
Magic Comments:I think its abilities are a good reflection of the source and create a good symmetry for fliers.

Legion Magic: Braal


Legion Comments:Cosmic Boy’s home planet.
Magic Comments:A copy of the Mountain basic land.

Thursday, May 1, 2008

Legion Magic: Trom


Legion Comments:Trom is a highly radioactive world, whose inhabitants gained the ability to change one element to another. The entire population was wiped out by the pirate Roxxas, with the exception of one survivor, Jan Arrah, who went on to become Element Lad.
Magic Comments:A mana fixer land that has the benefit of being able to get rid of a permanent you no longer need, or are going to lose anyway.

Saturday, February 9, 2008

Legion Magic: Daxam


Legion Comments:Daxam is the homeworld of Mon-El.
Magic Comments:A basic land copy of a Plains.

Legion Magic: Talok VIII


Legion Comments:Talok VIII is the homeworld of Shadow Lass.
Magic Comments:A basic land copy of a Swamp.

Sunday, January 6, 2008

Legion Magic: Time Institute


Legion Comments:
The Time Institute is the foremost place in the United Planets for the study, application, and research of time-travel and time-manipulation theory.
Magic Comments:
Another card that benefited from a new mechanic. Accessing the past, and the future are both represented.

Legion Magic: Colu


Legion Comments:
The home world of the Legion's resident genius, Brainiac 5.

Magic Comments:
A basic land copy of an Island.

Saturday, December 22, 2007

Legion Magic: Apokolips


Legion Comments:
Darkseid’s home world. A planet where evil rules, and might makes right…along with deception and cruelty.
Magic Comments:
Black & red seemed the best combination for this land. The block restriction ability reflects the planet’s ideology.

Tuesday, December 18, 2007

Legion Magic: Zerox/Archmage


Legion Comments:
Zerox, the Sorcerer's World, brought magic back into the technologically dominated future. It is awash with mystic energies due in part to the immensely powerful being, the Archmage, that is imprisoned within it.

As many of Zerox's inhabitants left the planet to colonize other worlds, the magic level began to drop. This caused the Archmage's
prison to grow so weak, that it was able to escape and seek vengeance upon its jailers.

Magic Comments:Multi-colored mana producing lands always have a drawback, and this one is no different. I've been thinking of increasing the needed cards in hand to 4. This is my only flip card to date.

Thursday, December 13, 2007

Legion Magic: Shanghalla


Legion Comments:Shanghalla is the cemetery asteroid. The burial place of heroes. Dead heroes don't always stay dead, especially in comics, and there's almost always a steep price.
Magic Comments:An activation-cost altered copy of Purgatory, grafted to a land, with a comes-into-play creature sacrifice.