Showing posts with label land. Show all posts
Showing posts with label land. Show all posts
Thursday, July 4, 2013
Legion Magic: Tyrraz
Legion Comments:
The Tyrrazians terraformed their world into a moving garrison teaming with warriors.
Magic Comments:
I really wanted this to also have the ability to become a "man land" but thought it would be text overload. I may redo it anyway.
Friday, July 31, 2009
Legion Magic: Infinite Library
Wednesday, July 15, 2009
Legion Magic: Bgztl
Friday, March 20, 2009
Legion Magic: Orando
Legion Comments:The homeworld of Sensor Girl. Although in the technologically advanced 31st century, Orando is a medieval based world steeped in mysticism.
Magic Comments:I just gave it a version of one of my early Sensor Girl drafts. Too bad Orandans aren't known for their military...I could have had it creating knights.
Sunday, September 28, 2008
Legion Magic: Durla
Tuesday, June 3, 2008
Legion Magic: Starhaven
Legion Comments:Dawnstar's home planet. Settled by Native Americans who were looking for a world more spiritually pure and natural than Earth had become. Although they are as technologically advanced as the rest of the United Planets, they strive to keep most of their world natural and pristine.
Magic Comments:I think its abilities are a good reflection of the source and create a good symmetry for fliers.
Thursday, May 1, 2008
Legion Magic: Trom
Legion Comments:Trom is a highly radioactive world, whose inhabitants gained the ability to change one element to another. The entire population was wiped out by the pirate Roxxas, with the exception of one survivor, Jan Arrah, who went on to become Element Lad.
Magic Comments:A mana fixer land that has the benefit of being able to get rid of a permanent you no longer need, or are going to lose anyway.
Saturday, February 9, 2008
Legion Magic: Talok VIII
Sunday, January 6, 2008
Legion Magic: Time Institute
Legion Magic: Colu
Saturday, December 22, 2007
Legion Magic: Apokolips
Tuesday, December 18, 2007
Legion Magic: Zerox/Archmage
Legion Comments:
Zerox, the Sorcerer's World, brought magic back into the technologically dominated future. It is awash with mystic energies due in part to the immensely powerful being, the Archmage, that is imprisoned within it.
As many of Zerox's inhabitants left the planet to colonize other worlds, the magic level began to drop. This caused the Archmage's prison to grow so weak, that it was able to escape and seek vengeance upon its jailers.
Magic Comments:Multi-colored mana producing lands always have a drawback, and this one is no different. I've been thinking of increasing the needed cards in hand to 4. This is my only flip card to date.
Thursday, December 13, 2007
Legion Magic: Shanghalla
Legion Comments:Shanghalla is the cemetery asteroid. The burial place of heroes. Dead heroes don't always stay dead, especially in comics, and there's almost always a steep price.
Magic Comments:An activation-cost altered copy of Purgatory, grafted to a land, with a comes-into-play creature sacrifice.
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