Saturday, December 22, 2007

Legion Magic: Apokolips


Legion Comments:
Darkseid’s home world. A planet where evil rules, and might makes right…along with deception and cruelty.
Magic Comments:
Black & red seemed the best combination for this land. The block restriction ability reflects the planet’s ideology.

Legion Magic: Dream Girl


Legion Comments:
Dream Girl comes from the planet Naltor, where everyone has the power to see into the future. She has a greater ability than most and has been trained to use it in combat, enabling her to predict her opponent’s moves, and counter them.
Magic Comments:
Before the Scry & Fateseal mechanics were created, I had a fair amount of text on this card. Once Fateseal becomes commonplace, I’ll take off the reminder text. Double strike reflects her combat abilities.

Thursday, December 20, 2007

Legion Magic: Teachers Assemble on Zerox


Legion Comments:
During their battle with Darkseid, Dream Girl had prophesized that the Legion would need the Teachers’ help. The five Teachers gathered together for an incantation that would deliver to them the means to defeat him.

Magic Comments:
An exact duplicate of Pulse of Llanowar. I’ve liked that card ever since I put it in an all Enchantment fun deck.

Legion Magic: World Prison


Legion Comments:
When the Archmage escaped from Zerox, it turned the tables on its jailors by imprisoning the planet, stopping all communication and contact. The only way to break the spell was through a living sacrifice.

Magic Comments:

Originally the cost was 1BBB, but I felt that was too high. The BBB pretty much assures it will only see play in a mono-black deck.

Tuesday, December 18, 2007

Legion Magic: Zerox/Archmage


Legion Comments:
Zerox, the Sorcerer's World, brought magic back into the technologically dominated future. It is awash with mystic energies due in part to the immensely powerful being, the Archmage, that is imprisoned within it.

As many of Zerox's inhabitants left the planet to colonize other worlds, the magic level began to drop. This caused the Archmage's
prison to grow so weak, that it was able to escape and seek vengeance upon its jailers.

Magic Comments:Multi-colored mana producing lands always have a drawback, and this one is no different. I've been thinking of increasing the needed cards in hand to 4. This is my only flip card to date.

Monday, December 17, 2007

Legion Magic: Bouncing Boy


Legion Comments:
His ability to inflate his body and bounce made him hard to damage by normal physical means. He has a vast knowledge of angles and trajectories which makes him hard to block.

Magic Comments:
None.

Comics: The holds list. Spoilers!

War was popular this week!

Cartoon Network Action Pack #20: For daughter A3.

Countdown Arena #2: I’m picking this up mainly for the information on the various Earths’ designations and inhabitants. Monarch continues to force multiversal counterparts to fight to the death in order to find the best recruits for his war. This weeks battles: The Rays, The Blue Beetles, and The Green Lanterns. The late Earth 10 Ray, a young Nazi villain whose speech seemed to be peppered with Da Ali G. talk, has me wanting to see more of the Freedom Fighters’ world and its' female Fuhrer. Hey Monarch, don’t you know you have to take care of the vampire’s victims, too? 2.5/5

Countdown to Final Crisis #20: *sigh*…If Karate Kid and Una (1/3 of Triplicate Girl) weren’t in it, I wouldn’t be getting it. 2/5

Fables #68: The war between the Earth Fables and the Empire is looming closer, and the Empire seems to have stretched its' armies thin trying to fight King Ambrose and Haven. The Emperor disagrees with Gepetto’s plan to solve the Haven problem, whilst Poor Flycatcher (Ambrose) looks to be making the ultimate sacrifice in order to be victorious. Frau Totenkinder is up to something, but what? Willingham’s writing and Buckingham’s art are at their usual high levels. 5/5

Fallen Angel # 22: The battle for the archetypal city, Bete Noire, begins and is witnessed by a young boy that sleepwalked there. The Fallen Angel and the Magistrate fight the intruders, De Rais and his demons(?), with a little help from the boy and some holy water. I wonder, since the boy found his way there, and is drawing a comic of it in our world, will he be able to find his way back? Well, at least he’ll know about Benny if he does so again! PAD has promised big things will happen in this arc.4/5

Green Lantern #25: The climactic end to the sweeping space epic, "The Sinestro Corps War." The art is beautiful. Reis & Van Sciver did a terrific job, with an amount of detail rivaling that of Perez or Ha & Cannon! The GL Corps win the battle for Earth, but it seems Sinestro has achieved his goal by forcing the writing of a new Oan law allowing the use of lethal force. In his words, "The universe will fear Green Lanterns," and that's what the Sinestro Corps is all about. DC continues their overuse of Superboy Prime...but at least we find out how he got access to the multiverse in Countdown. Through the Guardians' prophecies we see another war involving five additional newly created Lantern Corps happening in 2008, which leads into "The Blackest Night," the last of Johns' Green Lantern trilogy, in 2009. Undead Black Lanterns! 5/5


Sunday, December 16, 2007

Gaming: Wii watch...There's always next year!

The saying the early bird gets the worm is very true...especially when it comes to limited quantity gaming consoles!

Best Buy and Target both got Wiis(Wie? Wice?) in today. The stores opened up at 8am this morning, I walked in Target at 8:05. "Wii're so sorry, Wii gave out tickets to the people who were waiting in line since last night. Wii are all out of the 72 Wiis Wii got in last night's shipment." Both stores. WOW! I don't have it in me to wait 8+ hours in sub-freezing temperatures to get this game.

There were a few dedicated people willing to sell either their tickets or the console they had bought for the regular price plus a nominal sub-freezing hardship fee, but that's also something I don't have in me. It wasn't a problem for other people, though. No sooner than I said "No, thank you," there were other people saying "Yes." Ah, well...

Good luck to you early birds. I'm not hatin', I understand. Wii will get a Wii in January...at regular price! ; )

Saturday, December 15, 2007

Legion Magic: Blok


Legion Comments:
A silicon-based lifeform, Blok had super-strength and durability. He was the gentle giant, always quick to defend his teammates, bracing himself for an attack.

Magic Comments:
None

Legion Magic: Powersphere Explosion


Legion Comments:
A powersphere produces the energy for each of the major metropolitan areas. They use a fusion process on Quintile crystals that releases an enormous amount of energy.

Magic Comments:
An exact duplicate of Stone Rain.




Thursday, December 13, 2007

Legion Magic: Shanghalla


Legion Comments:Shanghalla is the cemetery asteroid. The burial place of heroes. Dead heroes don't always stay dead, especially in comics, and there's almost always a steep price.
Magic Comments:An activation-cost altered copy of Purgatory, grafted to a land, with a comes-into-play creature sacrifice.

Wednesday, December 12, 2007

Legion Magic: Anywhere Machine



Legion Comments:
The Anywhere Machine was created by Brainiac 5 in order to view other places from afar. It's a virtual reality chamber that uses Stargates to collect light and sound from remote places in real time.

Magic Comments:
Yeah, I know...no such thing as land tokens. That's only because WoTC hasn't used them yet. That's my story and I'm sticking to it. I think all of the costs are pretty reasonable.

Turn the first page, roll the dice, draw seven cards.

Welcome. I'll be starting out by posting cards I've made and posted elsewhere, and then hopefully hit the ground limping.